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Master Azronger
Master Azronger
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Canonicity of quick-time events Empty Canonicity of quick-time events

February 18th 2020, 10:44 am
They involve player interaction and therefore the playable character can fail at them, but in some cases they are still required to advance the story. What do people make of them?

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lorenzo.r.2nd
lorenzo.r.2nd
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Canonicity of quick-time events Empty Re: Canonicity of quick-time events

February 18th 2020, 11:17 am
Azronger wrote:They involve player interaction and therefore the playable character can fail at them, but in some cases they are still required to advance the story. What do people make of them?
they are canon? imo, at least.
DarthAnt66
DarthAnt66
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Canonicity of quick-time events Empty Re: Canonicity of quick-time events

February 18th 2020, 12:02 pm
Probably on the edge between C-Canon and S-Canon.
Master Azronger
Master Azronger
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Canonicity of quick-time events Empty Re: Canonicity of quick-time events

February 18th 2020, 12:42 pm
What's that mean? And why?

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lorenzo.r.2nd
lorenzo.r.2nd
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Canonicity of quick-time events Empty Re: Canonicity of quick-time events

February 18th 2020, 1:49 pm
if it has repercussions to the story, then i count it as canon tbh
Zenwolf
Zenwolf
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Canonicity of quick-time events Empty Re: Canonicity of quick-time events

February 18th 2020, 8:41 pm
I mean, I don't see why they wouldn't be legit? I mean sure the player can fail them, but that's not the fault of the character within the setting. Some QT events can fail and the character ends up dying, but that's not exactly true to the story, so the character has to be able to do them, all the player is doing is giving the signal since you are controlling them.
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Canonicity of quick-time events Empty Re: Canonicity of quick-time events

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